SXP Online Core
A reference server for the online features games share: guest identity, sessions, presence, and a server-held profile with per-game saves.
Why it exists
So every game can share one online layer instead of building its own.
Where it stands
A tested reference implementation. It is not deployed to any public server, and no public game build uses it yet.
This is a description, not a window. Nothing on this site connects to the system, and no live data from it is shown.
What it does
- Guest identity and sessions
- Online and offline presence
- Profiles and per-game saves that guard against overwrites and repeated requests
- Account linking for recovery across devices
What it does not do
- No passwords, chat, friends or matchmaking yet
- Not a production identity provider, and no production database has been chosen
Direction
ISEKAI CROSSING is the first game planned to adopt it. No date is set.