SXP / WORK

Everything SXP has built, and where it stands.

Games you can play, products you can use, the systems behind them, and early experiments. Each one says what it is, what state it is really in, and what you can do with it.

Every entry checked against its evidence on 2026-09-29.

How to read a status

R&D
Being explored; nothing to use yet.
Prototype
Partly works, rough, and will change a lot.
Playable
You can play it; it is still in development.
Beta
Usable in a limited way: tester or private beta.
Live
Open to everyone.
In internal use
In real use inside SXP, not open to others.

GAMES

Games

Browser games you can play now, each labelled with where it is in development.

PRODUCTS

Products

Products people can use, or whose public page says where they stand.

LivePRODUCTS

Browser tools

Free tools that compute in your browser: a YouTube title checker, an AI cost calculator, a local-AI VRAM calculator and an AI autonomy self-assessment.

SYSTEMS

Systems & platforms

The machinery behind everything above. Most of it is internal, so it is described as a case study rather than offered for use.

SXP Game Factory

In internal use

SXP's game production system: engine tooling, the games themselves, and a release step that builds, certifies and hands off web demos.

Why So every game travels from source to a web release by one repeatable path, and the Factory itself never publishes anything.

SXP Online Core

Prototype

A reference server for the online features games share: guest identity, sessions, presence, and a server-held profile with per-game saves.

Why So every game can share one online layer instead of building its own.

Access Used inside SXP only

Related to

SXP AI Studio OS

In internal use

SXP's internal operating system: agent missions, approvals, media production pipelines and the checks around them. It is what SXP builds with, not a product.

Why So one founder can run several projects with agents while every step that cannot be undone waits for a human decision.

Access Used inside SXP only

Related to

SXP World

In internal use

The Founder's window into Studio OS: what is running, what is waiting for a decision, what happened recently, and how registered products are doing.

Why To see all the work in one place without creating a second source of truth: everything it shows is read from Studio OS records.

Access Used inside SXP only

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Related to

SXP YouTube Analytics

In internal use

An automation that collects daily and weekly statistics for SXP's own YouTube channels and sends summary reports to the team.

Why To turn checking how the channels are doing into an automatic job instead of opening each one by hand.

Access Used inside SXP only

LABS / R&D

Labs & R&D

Early experiments that are not open to use. They are on record to show direction, not as a promise of a release.

Experiments in building mobile apps the same way SXP builds games. The first, CalJourney, is a food diary with goals, meal logging and photo or barcode capture.

Why To find out whether the same agents and checks can produce a mobile app worth using.

Access Nothing public to use yet

A private lab for evidence-driven investment research: backtesting, walk-forward tests, paper trading and risk rules.

Why To test whether investment decisions can be measured honestly before real money is ever considered.

Access Nothing public to use yet

See every project by stage on the Roadmap

What this page will not show

No audience numbers, revenue or customers, because SXP has none to cite yet. No live data from internal systems: case studies describe them, they never connect to them. A project that stops is marked paused, not removed.