SXP Games
SXP games you can play in a browser, with no sign-up.
SXP / WORK
Games you can play, products you can use, the systems behind them, and early experiments. Each one says what it is, what state it is really in, and what you can do with it.
Every entry checked against its evidence on 2026-09-29.
GAMES
Browser games you can play now, each labelled with where it is in development.
SXP games you can play in a browser, with no sign-up.
Make your character, restore Bloomhaven, work for its residents, take in a stray dog and furnish a home of your own.
Playable Demo · v3.0.1 · 2026-09-27
Lead a party across grid battlefields, one turn at a time, through two chapters, a 30-floor Tower and a headquarters of your own.
Playable Demo · v0.1.1 · 2026-09-27
Your hero fights through 40 arena stages on AUTO; take control whenever you like, then test the build in four-player ranked matches.
Playable Demo · v0.1.2 · 2026-09-26
Cross into Elyndra: the Season 1 story, five classes, Rifts and a world boss. A public beta, offline on this site.
Public Beta · v1.1.0-beta.2 · 2026-10-05
Five classes, your own skill builds, runs through the Rift Gate and duels against computer-controlled rivals.
Released · v1.0.0 · 2026-10-04
Wake in a city whose people have turned, and fight with Resonance: lift, hurl and command everything around you.
Pre-Alpha Demo · v0.1.0 · 2026-10-05
PRODUCTS
Products people can use, or whose public page says where they stand.
A learning space for children and families: activities, workbooks and play that makes you think.
Production 1.0.0 · 2026-09-15
A Thai self-discovery site: questionnaires, a name check, cards and fortune sticks, and every result says whether it came from a calculation, your own reflection, symbolism or a traditional text.
Tester release · 2026-09-25
Check flood and terrain information around a place in Thailand, from public sources, with the source and time of every figure.
Reduced public beta 0.4.0
Free tools that compute in your browser: a YouTube title checker, an AI cost calculator, a local-AI VRAM calculator and an AI autonomy self-assessment.
SYSTEMS
The machinery behind everything above. Most of it is internal, so it is described as a case study rather than offered for use.
Turns one 3D character into a game-ready actor, either as a 3D model or as 2D sprites in eight directions.
Why So one character can serve several games, every rebuild comes out identical, and every output can be traced back to its source.
Access Used inside SXP only
SXP's game production system: engine tooling, the games themselves, and a release step that builds, certifies and hands off web demos.
Why So every game travels from source to a web release by one repeatable path, and the Factory itself never publishes anything.
The shared UI grammar of SXP: tokens, colour roles, one meaning for each state, accessibility minimums and a way to check screens, while each product keeps its own look.
Why SXP's games, tools and sites should behave the same way where people expect them to, even though they look different.
Access Used inside SXP only
A reference server for the online features games share: guest identity, sessions, presence, and a server-held profile with per-game saves.
Why So every game can share one online layer instead of building its own.
SXP's internal operating system: agent missions, approvals, media production pipelines and the checks around them. It is what SXP builds with, not a product.
Why So one founder can run several projects with agents while every step that cannot be undone waits for a human decision.
The Founder's window into Studio OS: what is running, what is waiting for a decision, what happened recently, and how registered products are doing.
Why To see all the work in one place without creating a second source of truth: everything it shows is read from Studio OS records.
Access Used inside SXP only
An automation that collects daily and weekly statistics for SXP's own YouTube channels and sends summary reports to the team.
Why To turn checking how the channels are doing into an automatic job instead of opening each one by hand.
Access Used inside SXP only
LABS / R&D
Early experiments that are not open to use. They are on record to show direction, not as a promise of a release.
A place for small Roblox game experiments. The first, Tool Town, has no combat: pick a tool, do a job, earn stars.
Why To see how far SXP's way of building games carries over to a platform that already has its players, like Roblox.
Experiments in building mobile apps the same way SXP builds games. The first, CalJourney, is a food diary with goals, meal logging and photo or barcode capture.
Why To find out whether the same agents and checks can produce a mobile app worth using.
Access Nothing public to use yet
A private lab for evidence-driven investment research: backtesting, walk-forward tests, paper trading and risk rules.
Why To test whether investment decisions can be measured honestly before real money is ever considered.
Access Nothing public to use yet
No audience numbers, revenue or customers, because SXP has none to cite yet. No live data from internal systems: case studies describe them, they never connect to them. A project that stops is marked paused, not removed.